— Ken Proudfoot, Principal Technical Artist/VFX Artist, Disney Interactive
Technical Artists who specialize in Rigging and Animation are extremely proficient with both the creative and technical arms of development and have previously held positions at game companies in one or both fields. They work as the bridge between the animation and programming departments; write editor extensions and tools; and integrate assets into the game without sacrificing artistic vision or exceeding platform technical limitations.
This certification is for game industry professionals who have the equivalent of several years’ experience in roles such as Technical Artist, Rigger, Technical Animator, or Technical Character Designer.
Once you’re certified, you’ll receive a verifiable digital badge which will be your online credential that you can share. You can add it to your resume, website, or blog, put it in your email footer, or share it on social network such as LinkedIn, Facebook, and Twitter. Certification is valid for two years. Visit our FAQs to learn more (includes accessibility information).
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The Unity Expert Technical Artist: Rigging & Animation exam is now available online and in-person through Pearson VUE’s global network of testing centers, which provide an easy and reliable way to schedule an exam near you.
The Expert Technical Artist: Rigging & Animation certification verifies that candidates have the skills necessary to effectively integrate rigging and animation assets into a game. Successful candidates will have advanced proficiency in the following areas. Topics include:
This expert certification is recommended for people who have spent several years in this field and have accrued a variety of advanced, practical application experience, such as:
The Expert Technical Artist: Rigging & Animation Certification is now available in English, with Japanese, Korean, and Simplified and Traditional Chinese to follow. The Exam Objectives are free to download in the following languages.
Make your mark. Show employers you have the professional-level artistic and technical skills they need in industries from games to film to automotive and beyond.
As a Shading & Effects Technical Artist, you deliver the visual intention behind the game, bringing to bear core skills in real-time and baked lighting, creating and customizing shaders and rendering systems, and creating particle systems and effects that interact with other assets.
As a Gameplay Programmer, you write the code that brings the game to life. You are highly technical and work to execute the game design, adding scripts to assets created by the art team, and implementing the user interface (UI), environment, characters, and objects.
Schools (K–12), colleges and universities can help students get started in programming and interactive content creation for industries such as gaming, entertainment, automotive, AEC and XR.